![]() ![]() In addition to the general fodder, each of the world’s fragments has a colossal guardian of its own, known as Remnants. Her cloud-dancing is as graceful as you’d imagine, and combined with her percussive combat, there’s a real rhythm to the game’s core loop. Rei is also armed for melee combat but, aside from a short-range swing and a grappling hook to bridge gaps, her move set is limited so it feels more like a means of self-defense than a proficiency of hers. ![]() It’s a great means of getting around the game’s desolate landscape and is really the central pillar of the moment-to-moment gameplay. In what feels like an homage to Jet Set Radio, Rei spends much of the game figure-skating on solar ash clouds. Where Hyper Light Drifter tucked a lot of its narrative into the far corners of its world, Solar Ash tells a more straightforward story that similarly tells a personal, touching story about finding hope in a hopeless place and, especially once the story executes its major turn, it pays off all of the mystery it spends its formative hours setting up. ![]() It’s her job as a Voidrunner to venture beyond the event horizon to activate an experimental technological escape rope known as the Starseed to render the force inert and save her planet from its terrible fate. Solar Ash is a far more serene, explorative exercise and places far less emphasis on being a dealer of death in a world where it’s still very present.įar from the Drifter’s world, Rei’s is being threatened by an irresistible black hole known as the Ultravoid. Heart Machine’s sophomore release Solar Ash might be set within the same universe, but the two are poles apart. Hyper Light Drifter stands out as one of my favourite games from the last generation thanks to a tremendous feat in world-building paired with its soul-crushing Soulslike combat. ![]()
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